Thundercats

For kids in the 1980s, few action figure lines could match the sense of adventure and mysticism of Thundercats. Combining science fiction with sword-and-sorcery elements, Thundercats became an instant hit thanks to its richly imagined world, unique characters, and a toy line that brought these feline warriors to life. The franchise, anchored by its animated series, introduced fans to Lion-O, Cheetara, and Mumm-Ra, among other colorful heroes and villains, and the action figures released by LJN Toys were some of the coolest items to hit toy aisles in the mid-80s. The battle for Thundera began on-screen but continued in the bedrooms and backyards of countless kids, creating a legacy that still endures.

From Screen to Shelves

The Thundercats television series premiered in 1985, produced by Rankin/Bass, the same company behind animated classics like Rudolph the Red-Nosed Reindeer. The show followed the Thundercats, a race of feline humanoids who flee their dying planet of Thundera and crash-land on Third Earth. Led by Lion-O, their young leader who wields the powerful Sword of Omens, the Thundercats face off against the evil sorcerer Mumm-Ra, a villain who’s as terrifying as his name suggests. Mumm-Ra, the immortal, sought to take over Third Earth and claim the Eye of Thundera, the source of Lion-O’s power.

The show was a success not only for its exciting action but also for its mythology—a blend of futuristic technology, ancient magic, and a deep sense of heroism. But for many fans, the real treasure was the toy line, which let kids take the adventures of Lion-O and his comrades off the screen and into their own imaginations.

The Action Figures: Battle-Ready Heroes and Villains

Released by LJN in 1985, the Thundercats action figures were ahead of their time. Standing at about 5 inches tall, each figure was incredibly detailed, from the muscular build of the heroes to the menacing visage of Mumm-Ra and his minions. The figures featured action poses and “battle-matic” features that allowed them to swing weapons or simulate combat, a huge draw for kids who wanted their toys to do more than just stand around. The Sword of Omens, the Thundercats’ signature weapon, was a staple accessory, allowing Lion-O to defend the Thundercats in toy form just as he did on TV.

Lion-O, with his bright orange mane, fierce blue armor, and imposing stance, was naturally the centerpiece of the line. His arch-nemesis, Mumm-Ra, came with a striking design, transforming from a decaying old mummy into a towering, muscular sorcerer clad in armor. These two figures alone set the tone for the epic good-versus-evil battles kids could reenact.

Other key members of the Thundercats team, like the speedy Cheetara, the burly Panthro, and the clever Tygra, each had their own unique figure and weapon, allowing fans to build their team. Not to be left out, Snarf—the team’s faithful (and slightly annoying) mascot—also received his own figure, though his appeal was somewhat divisive among fans. Nevertheless, he played a key role in both the show and the toy line.

The Villains: Mutants and Monsters

The villain roster in the Thundercats toy line was just as exciting as the heroes. Mumm-Ra, of course, was the biggest bad, but the Mutants of Plun-Darr provided an excellent supporting cast of antagonists. Figures like Slithe, the reptilian mutant leader, Monkian, and Jackalman gave kids plenty of options to stage elaborate battles. Each villain was distinctive, with their own personalities, weaponry, and physical features, making the struggle between good and evil feel larger than life.

One of the most memorable additions to the Thundercats toy line was the ThunderTank, Panthro’s iconic vehicle. The ThunderTank could be converted between different forms, ready to take on the Mutants at a moment’s notice. Its menacing design, with massive treads and a powerful jaw-like front, made it one of the must-have toys of the series. It was large enough to fit multiple figures inside, which made it even more fun for kids who wanted to take their battles on the road—or across the living room.

Expanding the Line: Vehicles, Playsets, and Rarities

As with any successful action figure line, Thundercats wasn’t just about the figures themselves. The line expanded with a variety of vehicles and playsets that allowed for bigger, more epic battles. Beyond the ThunderTank, there was the Mutant Fistpounder, a vehicle used by the Mutants that resembled a tank crossed with a wrecking ball, perfect for smashing into the Cat’s Lair.

Speaking of Cat’s Lair, this massive playset was one of the crown jewels of the toy line. Standing over 2 feet tall, it replicated the Thundercats’ fortress from the series, complete with a retractable drawbridge, a cat-shaped head that opened up to reveal a control room, and multiple levels for staging battles. The playset was a dream for fans who wanted to fully immerse themselves in the world of Third Earth.

Over the years, the Thundercats line also produced rarer figures, many of which have become highly sought-after collectibles today. Figures like the Lynx-O and Bengali were produced in smaller numbers and are now prized by collectors for their rarity and detailed designs. Collectors and fans still hunt for these figures, which often command high prices on the secondary market.

A Legacy That Lives On

Though the original Thundercats series ended in 1989, its impact has never fully faded. In the years since, the franchise has been revived several times, with new animated series, comic books, and re-releases of the original toy line. In 2011, a rebooted Thundercats series aired, bringing updated designs and a more modern storytelling approach, though it was short-lived. More recently, Thundercats Roar took a comedic spin on the franchise, introducing the characters to a younger generation in 2020.

For fans of the original, however, it’s the 1980s series and the accompanying action figures that hold a special place in their hearts. The combination of rich mythology, cool vehicles, and distinctive character designs made the Thundercats toys more than just playthings—they were an invitation to explore a world of adventure, where courage and strength could conquer any villain, even one as terrifying as Mumm-Ra.

Mighty Morphin Power Rangers

The early 90s were a time when kids’ television was dominated by brightly colored heroes and over-the-top villains, but few shows captured the imagination quite like Mighty Morphin Power Rangers. When it debuted in 1993, it wasn’t just a TV show—it was a cultural event. The show, with its blend of Japanese action footage and American teen drama, created an instant craze. But the real magic for fans wasn’t just on the screen—it was in the toy aisles. The Power Rangers action figures became must-have items, with kids rushing to collect their favorite characters, zords, and weapons. From their first appearance, the Rangers proved they had staying power, and the franchise is still thriving today.

The Origins of Power Rangers

The origins of Mighty Morphin Power Rangers trace back to Japan, where a long-running franchise called Super Sentai was airing. The premise of Super Sentai was simple: a team of heroes in color-coded suits fought monsters using martial arts, futuristic weapons, and giant robots. In the early 90s, producer Haim Saban saw potential in the concept and set out to bring it to the United States. The result was Mighty Morphin Power Rangers, which took the action scenes from Super Sentai and spliced them with new American footage of teenage characters living their everyday lives.

The show’s mix of martial arts, sci-fi, and teen drama made it an instant hit. Kids loved the characters—Jason, Kimberly, Zack, Billy, and Trini—who could transform into superheroes and battle Rita Repulsa’s evil monsters. And when they summoned their zords—massive robotic vehicles that could combine into the colossal Megazord—it was nothing short of epic.

The Action Figures: A Phenomenon

The Power Rangers toy line, produced by Bandai, was perfectly timed to capitalize on the show’s success. The original figures featured the core five rangers—Red, Pink, Black, Blue, and Yellow—with each figure coming equipped with their signature weapon. But the real selling point was the morphing feature: each figure had a head that could flip between the ranger’s helmeted form and their unmasked civilian identity. This “flip head” action made the figures a hit with kids who wanted to recreate the morphing process from the show.

Of course, no Power Rangers line would be complete without the zords. Bandai released a series of zord toys that could combine just like they did on the show. The Megazord was the crown jewel of the toy line—kids could assemble the individual zords, which represented different prehistoric creatures, into one towering robot. Later in the series, new zords and vehicles were introduced, keeping the line fresh and exciting.

One of the most popular figures in the line was the Green Ranger, Tommy, who quickly became a fan favorite. His Dragonzord toy was a must-have, and his character’s transformation from villain to hero made his figure a prized possession for many fans. As the series progressed, Tommy’s transition to the White Ranger also led to new toy releases, including the iconic Tigerzord.

Zords, Villains, and Accessories

While the Rangers themselves were a big draw, the toy line’s appeal went far beyond just the heroes. Bandai released a wide range of accessories, from role-playing toys like the Power Morpher and Blade Blaster to the Dragon Dagger that Tommy used to summon his zord. These toys let kids feel like they were part of the action, giving them the tools to morph and fight evil just like their favorite characters.

And then there were the villains. Rita Repulsa, Goldar, and the Putty Patrol were regular antagonists in the series, and Bandai released figures of many of the show’s iconic monsters. Though the villains were often larger-than-life on screen, the action figures gave them a more manageable size, perfect for battling the Rangers in living rooms across the country.

Expanding the Universe

As Mighty Morphin Power Rangers continued to dominate the airwaves, Bandai continued to release new waves of toys to match the ever-evolving show. The introduction of new characters like Lord Zedd, the more menacing villain who replaced Rita as the primary antagonist, led to new figure designs. And when the Rangers gained new powers, like the Thunderzords, it meant new toy releases that added a layer of collectability to the franchise.

The toy line also expanded beyond action figures, with playsets like the Command Center, where Zordon and Alpha 5 helped guide the Rangers in their battles, becoming a favorite for kids who wanted to recreate scenes from the show.

The Movie Impact

In 1995, Mighty Morphin Power Rangers: The Movie hit theaters, and with it came a new range of toys. The movie featured updated versions of the Rangers’ suits, zords, and weapons, all of which were reflected in the toy line. The new movie zords, particularly the Ninja Megazord, became highly sought-after toys, offering a fresh take on the classic concept of combining giant robots.

The film helped keep the Power Rangers fever alive as the franchise transitioned from its original incarnation to newer versions like Power Rangers Zeo. With each new iteration of the show, Bandai was quick to release corresponding toys, ensuring that the line remained popular for years to come.

A Legacy That Endures

What started as a simple TV show and toy line quickly became a multi-generational franchise. The Power Rangers have continued to evolve, with new series, movies, and toys being released every few years. The original Mighty Morphin Power Rangers figures, however, hold a special place in the hearts of 90s kids. Today, these figures are sought-after collectibles, with vintage pieces, particularly the zords, commanding high prices on the secondary market.

Bandai’s decision to regularly update and refresh the line, while maintaining the core appeal of the Power Rangers—a team of teens fighting evil in giant robots—has kept the brand alive. And for the original fans, the nostalgia runs deep. Recent reissues of the original Mighty Morphin Power Rangers figures have allowed collectors to relive their childhood, while new fans can experience the magic of the Power Rangers for the first time.

The Mighty Morphin Power Rangers toy line was more than just a passing trend—it became an institution. And even today, decades later, the Power Rangers are still morphin’ into the hearts of new generations.

(TMNT)- Teenage Mutant Ninja Turtle

Teenage Mutant Ninja Turtles (TMNT)

Ah, the Teenage Mutant Ninja Turtles—four pizza-loving, ninja-fighting turtles that defined childhoods for so many in the late 80s and early 90s. These characters, born from a black-and-white comic book, turned into a cultural juggernaut almost overnight. From their humble beginnings as a parody of gritty superhero comics to becoming a toy and entertainment empire, the turtles have remained an enduring force in pop culture for decades.

From Comic Book to Sensation

The Teenage Mutant Ninja Turtles (TMNT) first hit the scene in 1984 when creators Kevin Eastman and Peter Laird self-published their dark, tongue-in-cheek comic book about four mutated turtles trained in the art of ninjitsu by their rat sensei, Splinter. What started as a comic parody of popular works like Daredevil quickly gained a cult following for its edgy, gritty tone. But it wasn’t long before the Turtles’ appeal was recognized for something bigger—something much more lucrative.

Playmates Toys came knocking, and in 1987, the Teenage Mutant Ninja Turtles action figures hit toy shelves. To accompany the launch, an animated series was developed. It was this combination—action figures and an animated show—that catapulted the Turtles into the mainstream. The figures were a massive success, with kids everywhere scrambling to collect Leonardo, Donatello, Raphael, and Michelangelo, along with their many enemies, vehicles, and playsets. This wasn’t just a fad; the turtles became a way of life.

The Figures that Defined the 80s and 90s

The TMNT figures were unlike anything else on the market. For one thing, they each had distinct personalities, evident not just in the show but in their figure designs. Leonardo, the leader, came with a serious expression and his trademark katanas. Raphael, the group’s sarcastic hothead, had his sais and a grimace. Donatello, the tech genius, wielded his bo staff, while Michelangelo came with his signature nunchucks and a laid-back, fun-loving expression.

What made these figures so appealing to kids? A few things: each one had a range of articulation points, making them perfect for battling. The Turtles themselves had different skin tones, adding to their individuality. Their sturdy, somewhat bulky design made them great for rough play, and their accessories—from booby traps to pizza-shooting vehicles—added an element of fun and surprise. Whether you were playing with your sewer lair playset or racing around with the iconic Party Wagon, the TMNT toy line felt like an entire universe.

Not only were the figures well-designed, but Playmates made sure to keep expanding the line with new characters. There was Splinter, the wise old rat who mentored the turtles, and of course, their arch-nemesis, Shredder, who was just as popular as the heroes themselves. But Playmates didn’t stop there. They introduced a wide variety of villains and allies, some of which had incredibly wild designs that appealed to the zany humor of the cartoon—Bebop, Rocksteady, Krang, and the brain in the mechanical suit, just to name a few.

Going Beyond Toys: TV, Movies, and Cultural Impact

While the toy line continued to grow, the TMNT cartoon, which aired from 1987 to 1996, fueled the fire. The show toned down the darker aspects of the comic and made the Turtles approachable for a younger audience. Every episode featured the team taking on Shredder and his bumbling minions, delivering lighthearted humor, action-packed sequences, and often teaching valuable lessons about teamwork and responsibility.

The success of the action figures and the cartoon naturally led to more avenues for the Turtles to shine. In 1990, the Teenage Mutant Ninja Turtles movie hit theaters, bringing the heroes in a half-shell to live-action for the first time. The film was a hit, thanks to a combination of Jim Henson’s incredible puppetry work and the action-packed, yet heartfelt, storyline. Sequels followed, and while they were never as critically acclaimed as the original, they continued to solidify the TMNT’s place in pop culture.

The 90s Boom: Expansion and Reimaginings

As the 90s rolled on, the Turtles only got bigger. More action figures hit the market, and with every new wave came more creative, more outlandish versions of the heroes and their enemies. The TMNT line saw variations like “Mutant Military,” where the turtles were outfitted in army gear, or the Space Turtles line, where they donned astronaut suits. Then there were the crossover figures, where the Turtles transformed into Universal Monsters like Dracula and Frankenstein’s Monster. These kinds of imaginative spins helped keep the line fresh and exciting for kids whose interest may have waned after collecting the basics.

The 90s also saw the introduction of a new TMNT animated series, The Next Mutation, which attempted to reinvent the franchise with new storylines and a new female turtle, Venus. While this series didn’t achieve the same success as the original, it showed the flexibility of the brand—there was always room to take the Turtles in new directions.

A Legacy That Endures

Even after the Turtles’ peak in the 90s, they’ve never truly gone away. The 2000s saw a revival in the form of a new animated series, followed by more movies, both animated and live-action. The action figure line continues to thrive, with collectors and new generations of kids still eager to get their hands on the latest versions of the heroes in a half-shell.

The TMNT franchise’s ability to evolve while maintaining the core of what made it great—the fun, action-packed world and the unique personalities of the Turtles themselves—ensures its place as one of the most beloved intellectual properties in toy history. Whether you were a kid in the 80s collecting the original figures or someone diving into the franchise for the first time in the 2020s, the Teenage Mutant Ninja Turtles remain as iconic as ever.

Dun da-dundun…Inspector Gadget!

Go-Go Gadget Time Machine: Revisiting the Inspector Gadget Phenomenon of the 1980s
If you were a kid in the 1980s, chances are you found yourself uttering the phrase “Go-Go Gadget” followed by some fantastical device you wished would appear. “Inspector Gadget,” the animated series that first aired in 1983, wasn’t just a cartoon—it was a cultural touchstone that combined humor, adventure, and a dash of sci-fi. But the show’s impact extended beyond the screen, spawning a line of toys that became coveted treasures. Let’s hop in our gadget-laden time machine and explore the world of Inspector Gadget and his iconic 1980s toys.


The Birth of an Unlikely Hero
“Inspector Gadget” introduced us to a clumsy, well-meaning detective equipped with an arsenal of built-in gadgets that he could summon with a simple command. Voiced by Don Adams, famous for his role in “Get Smart,” Gadget was both a tribute to and a parody of the spy genre. His missions often involved thwarting the plans of the nefarious Dr. Claw, leader of the organization M.A.D., though it was usually his niece Penny and her dog Brain who saved the day.
The show’s charm lay in its blend of slapstick comedy and genuine suspense. Kids were drawn to Gadget’s goofy antics and the thrilling escapades that often placed Penny and Brain in the line of danger—all while Dr. Claw’s ominous “I’ll get you next time, Gadget!” echoed in our ears.

From Screen to Toy Shelf
Recognizing the show’s popularity, toy company Galoob released a line of Inspector Gadget toys in 1983. The flagship product was the 12-inch Inspector Gadget action figure, a marvel of toy engineering that attempted to replicate the character’s myriad gadgets.
Features of the Inspector Gadget Action Figure:
• Extendable Arms and Legs: With telescoping limbs, the figure could mimic Gadget’s ability to stretch and reach.
• Interchangeable Hands and Accessories: The toy came with over 30 attachable gadgets, including a helicopter hat, spring-loaded arms, and gadget hands like a hammer and umbrella.
• Action Mechanisms: Buttons and levers activated various features, allowing for interactive play that brought the character to life.
The complexity of the toy was unprecedented. It wasn’t just an action figure; it was a customizable experience that let kids immerse themselves in the world of their favorite bionic detective.
Supporting Cast and Additional Toys


While the main attraction was undoubtedly Inspector Gadget himself, Galoob also produced figures of key characters:
• Penny and Brain: Though less intricate, these figures allowed kids to assemble the core team.
• Dr. Claw’s Claw: Interestingly, Dr. Claw’s face was never shown in the cartoon, and the toy maintained this mystery by only depicting his arm and clawed hand.
• M.A.D. Agents and Vehicles: Additional toys included the M.A.D. Mobile and other accessories that expanded the play environment.
Challenges and Triumphs
Creating a toy that encapsulated a character known for an endless array of gadgets was no small feat. The Inspector Gadget figure was ambitious, but its complexity led to some issues:
• Fragility: The multitude of small parts and moving mechanisms made the toy prone to breaking.
• Production Costs: The intricate design made it more expensive than typical action figures of the time.
• Safety Concerns: Small detachable parts raised concerns about choking hazards for younger children.
Despite these challenges, the toy line was a hit among fans who were eager to bring their favorite characters and adventures into the real world.


Cultural Impact and Legacy
“Inspector Gadget” left an indelible mark on ’80s pop culture. The show’s format, combining humor with action and a touch of mystery, set it apart from other cartoons. Its influence can be seen in later animated series that feature gadget-equipped heroes and a blend of comedy and adventure.


The toys, particularly the flagship action figure, became collector’s items. Today, finding a complete Inspector Gadget figure with all accessories is a rare and prized occurrence among toy enthusiasts. The line represents a time when toy companies weren’t afraid to push the boundaries of design to create something truly special.
Revival and Enduring Appeal
The franchise’s popularity led to various revivals:
• Live-Action Films: The 1999 movie starring Matthew Broderick introduced Inspector Gadget to a new generation, followed by a sequel in 2003.
• Animated Reboots: New series and specials have been produced, including a 2015 CGI-animated show, keeping the character relevant.
• Merchandise Resurgence: Modern toys, apparel, and collectibles continue to be released, capitalizing on nostalgia and introducing Gadget to younger audiences.
Why We Still Love Inspector Gadget
At its core, “Inspector Gadget” is a story about perseverance and the triumph of good over evil, wrapped in a package of humor and whimsy. Gadget’s obliviousness is counterbalanced by Penny’s intelligence and resourcefulness, subtly conveying messages about teamwork and not underestimating others.
The show’s gadgets, while fantastical, tapped into a collective fascination with technology and innovation—a theme that resonates even more in today’s tech-centric world.


Final Thoughts
“Inspector Gadget” and its 1980s toys hold a special place in the hearts of those who grew up during that era. The combination of an endearing, if hapless, hero and a toy line that dared to match the character’s complexity created a legacy that’s hard to replicate.
Whether you’re a long-time fan reminiscing about the past or a newcomer curious about this trench-coated detective, the world of Inspector Gadget offers a delightful blend of nostalgia and timeless entertainment. So, the next time you need a smile, just remember to say, “Go-Go Gadget,” and let your imagination do the rest.

The Strangest Action Figures of the 1980s

The Strangest Action Figures of the 1980s: A Journey into Toy Bizarro World
The 1980s were a golden era for action figures. Iconic lines like G.I. Joe, Transformers, and Masters of the Universe dominated toy aisles, capturing the hearts and imaginations of kids everywhere. But beyond these household names lurked a realm of peculiar and downright strange action figures that defied logic and convention. Join us as we delve into the weirdest plastic wonders that only the ’80s could produce.

  1. Food Fighters: When Dinner Goes to War
    Ever wondered what would happen if your lunch declared war? Mattel answered that question in 1988 with Food Fighters, a line of anthropomorphic, military-themed food items. These 4-inch figures pitted the heroic Kitchen Commandos against the nefarious Refrigerator Rejects. Characters like Major Munch (a donut with a machine gun) and Mean Wiener (a hot dog sporting a flamethrower) turned mealtime into a battlefield. The absurdity was the point, and kids loved the blend of humor and action.Burgerdier General Vintage Food Fighters Action Figure
  2. Madballs: Gross-Out Spheres of Fun
    In 1986, AmToy unleashed Madballs, grotesque foam balls with names like Screamin’ Meemie and Slobulus. These weren’t typical action figures, but their popularity led to the creation of larger, hard-plastic versions with movable parts. The appeal lay in their gross-out factor—a trend that was big in the ’80s. Madballs were squishy, collectible, and utterly bizarre, embodying the decade’s penchant for the weird and wonderful. 1986 Foulshot Basketball Madball
  3. Barnyard Commandos: The Farmyard Arms Race
    Playmates Toys took a page from the Food Fighters’ book in 1989 with Barnyard Commandos. This line featured militarized pigs and sheep divided into opposing forces: the Rams (Rebel Army of Military Sheep) and the P.O.R.K.S. (Platoon of Rebel Killer Swine). Each figure was a punny play on military ranks and farm animals, like Sergeant Woolly Pullover and Major Piggyback. It was a short-lived but memorable series that left many scratching their heads while others reveled in its absurdity. Barnyard Commando General Hamfat Lardo
  4. Sectaurs: Warriors of Symbion
    Coleco’s Sectaurs hit the scene in 1985, merging humanoid warriors with insect traits. These 7-inch figures came with companion insects that doubled as hand puppets, like the heroic Dargon with his dragonfly steed Dragonflyer. The level of detail was impressive, but the concept—half-man, half-insect warriors battling in a world overrun by mutated bugs—was a hard sell. Despite a comic series and a five-part animated miniseries, Sectaurs couldn’t crawl their way into lasting success. Sectaurs: Prince Dargon,  heir apparent to The Shining Realm
  5. The Wuzzles: Hybrid Hijinks
    Disney’s The Wuzzles debuted in 1985 as both an animated series and a line of plush toys. Each character was a mash-up of two animals, like Bumblelion (bumblebee and lion) and Eleroo (elephant and kangaroo). While adorable, the concept was undeniably strange. The Wuzzles blurred the line between action figures and stuffed animals, capturing a niche market that appreciated their cuddly yet peculiar nature. Wuzzles: Eleroo And The Brahma Bullfinch
  6. Army Ants: Tiny Troopers with a Sting
    Hasbro’s Army Ants marched into stores in 1987. These small, rubbery ants wore military gear and were color-coded to distinguish teams. With detachable abdomens (which could be swapped), they offered a unique twist on the standard army men. The idea of insects waging war was odd enough, but the execution—complete with wacky characters like Blasted Billy and Recoil—made them stand out in the crowded toy market. Army Ants: Assault Team
  7. My Pet Monster: Chains Couldn’t Hold Him
    AmToy struck again in 1986 with My Pet Monster, a plush doll that was equal parts cute and creepy. Sporting blue fur, fangs, and neon accents, he came with breakable orange plastic handcuffs. The juxtaposition of a huggable friend who looked like he crawled out from under the bed appealed to kids’ love of the slightly scary. He even got his own direct-to-video movie, cementing his place in ’80s toy lore. My Pet Monster
  8. Rock Lords: When Rocks Rocked
    In a bold move, Tonka introduced Rock Lords in 1986 as a spin-off from the GoBots line. These transforming robots didn’t turn into vehicles or animals—they became rocks. Yes, plain old rocks. Characters like Boulder and Nugget waged war in a storyline that tried hard to make mineral-based transformations exciting. While the toys were solid (pun intended), the concept didn’t have enough sparkle to sustain interest. Magmar (Villain) from Rock Lords
  9. Bionic Six: Family Matters with a Cybernetic Twist
    LJN brought Bionic Six to life in 1987, based on the animated series about a family given bionic enhancements. The figures were die-cast metal with removable accessories, showcasing impressive quality. But the idea of a nuclear family fighting crime together, each member with their own power, was an unusual take on the superhero genre. Despite its quirks, Bionic Six garnered a dedicated fan base that remembers it fondly. Bionic Six: Fully Poseable Bunji
  10. Chuck Norris Karate Kommandos: Action Kicks Logic to the Curb
    Before memes made him an unstoppable force, Chuck Norris had his own cartoon and toy line in 1986. Kenner produced figures like Super Ninja and Tabasco, each with “Karate Action” moves. The notion of turning a real-life martial artist into an animated action hero with over-the-top villains was as ’80s as it gets. The toys were well-made, but the blend of reality and fiction made for a strange cocktail.
    Chuck Norris Karate Kommando Super Ninja Action Figure with Cobra Strike Kick Action

The strangest action figures of the 1980s are a testament to the era’s willingness to take risks and embrace the unconventional. Toy companies weren’t afraid to think outside the box—or, in some cases, smash the box entirely. These figures might not have achieved the lasting fame of their mainstream counterparts, but they carved out their own niche in the memories of those who owned them.
Whether it was food items waging war, animals in military garb, or rocks that transformed into robots, the ’80s proved that when it came to action figures, the only limit was imagination. Today, these oddities are cherished by collectors who appreciate their uniqueness and the bold creativity they represent.
So here’s to the weird ones—the toys that made us laugh, scratch our heads, and, most importantly, play. In a world where everything can feel a bit too polished, it’s refreshing to look back on a time when strange was the new normal.

Kenner’s Star Wars Line

The Legacy of Kenner’s Star Wars Line (1977-1989): A Collector’s Journey Through Time
In a galaxy not so far away, nestled between the aisles of toy stores and the imaginations of countless children, the Kenner Star Wars action figures reigned supreme from 1977 to 1989. This iconic toy line didn’t just populate playrooms; it ignited a cultural phenomenon that bridged the gap between cinematic wonder and tangible reality. For collectors and fans alike, the significance of Kenner’s Star Wars line is as enduring as the Force itself.
A New Hope for the Toy Industry
When “Star Wars” burst onto the silver screen in 1977, no one—including George Lucas himself—anticipated the tidal wave of popularity it would unleash. Toy companies were skeptical, but Kenner Products seized the opportunity, acquiring the licensing rights that would change the toy industry forever. Caught off guard by the film’s success, Kenner faced a unique problem: they had no toys to sell during the holiday season.
Enter the now-legendary “Early Bird Certificate Package.” Instead of action figures, kids unwrapped a cardboard display stand and a mail-in certificate promising the first four figures—Luke Skywalker, Princess Leia, R2-D2, and Chewbacca—once they were ready. This bold move not only placated eager fans but also set a precedent for marketing and consumer anticipation in the toy industry.
The Empire Strikes Gold
Kenner’s innovation didn’t stop at clever marketing. They revolutionized action figures by adopting the 3.75-inch scale, a departure from the standard 12-inch figures of the time. This smaller size allowed for a vast array of characters, vehicles, and playsets, bringing the expansive universe of Star Wars into the hands of children everywhere.
From 1978 onward, Kenner released an ever-growing lineup of figures. Iconic characters like Darth Vader and Han Solo shared shelf space with obscure aliens from the Mos Eisley Cantina. The attention to detail and commitment to authenticity made these figures highly sought after. Collectors today still marvel at the vinyl cape Jawa and the infamous rocket-firing Boba Fett prototype—a figure that never made it to retail due to safety concerns but has achieved near-mythical status.
Return of the Collectors
As the original trilogy concluded with “Return of the Jedi” in 1983, Kenner continued to expand the line. They introduced “The Power of the Force” series in 1985, adding coins to the packaging and producing some of the rarest figures, like Yak Face and Amanaman. However, interest waned as the Star Wars saga seemingly came to an end, leading to the line’s discontinuation in 1985.
But the Force wasn’t finished with Kenner. The late ’80s saw a resurgence of interest as the original fans grew up and nostalgia set in. The secondary market for Kenner’s Star Wars figures exploded, turning childhood toys into valuable collectibles. Today, mint-condition figures can fetch astronomical prices at auctions, with rarities like the double-telescoping lightsaber figures becoming holy grails for enthusiasts.
Beyond Plastic and Paint
Kenner’s Star Wars line did more than fill toy boxes; it shaped the childhoods of a generation. The figures were gateways to storytelling, allowing kids to recreate epic battles or invent new adventures in that galaxy far, far away. They bridged the gap between passive entertainment and active imagination.
Moreover, the line’s success proved the viability of movie tie-in merchandise, paving the way for future franchises. Without Kenner’s Star Wars figures, the toy landscapes of properties like “Transformers,” “G.I. Joe,” and “Teenage Mutant Ninja Turtles” might look very different.
The Legacy Lives On
Today, the impact of Kenner’s Star Wars line is evident not just in the collectibles market but in the continued production of Star Wars toys by companies like Hasbro, which acquired Kenner in 1991. Modern figures boast advanced articulation and intricate details, but they owe a debt to the trail blazed by their predecessors.
For collectors, the original Kenner line represents more than just toys; they are relics of a bygone era, symbols of a personal and collective history. Each figure holds memories of epic space battles waged on living room carpets and the simple joy of unwrapping a new hero or villain.
In Conclusion
Kenner’s Star Wars line from 1977 to 1989 stands as a testament to the power of imagination and the enduring allure of George Lucas’s universe. It transformed the toy industry, created a new paradigm for merchandising, and left an indelible mark on pop culture. For those who lived it, and for new generations discovering it, the Kenner Star Wars line remains a cherished chapter in the saga of both Star Wars and toy collecting.

Smurf Figures in the 1980s and Their Cartoons and Comics

If you grew up in the 1980s, there’s a good chance you encountered the Smurfs—those small, blue creatures that lived in a magical village under the guidance of their wise leader, Papa Smurf. What began as a comic series by Belgian artist Peyo (Pierre Culliford) exploded into an international phenomenon in the 80s, thanks to a wildly popular animated series and an ever-growing collection of Smurf figurines. Let’s take a nostalgic trip back to the time when Smurf Fever was at its peak.
The Rise of the Smurfs in Comics

The Smurfs originally made their debut in 1958 in the Franco-Belgian comic series Johan and Peewit, a medieval adventure tale also created by Peyo. But these tiny blue creatures, who spoke in a quirky language and lived in mushroom-shaped houses, quickly stole the spotlight, gaining their own comic strip and eventually their own adventures.

Peyo’s Smurfs comics were whimsical, humorous, and often filled with moral lessons, capturing readers’ imaginations with their gentle, feel-good stories. By the time the 1980s rolled around, the Smurfs had already gained a significant following in Europe, but it was their transition to animated television that turned them into a global sensation.
The 1980s Animated Series

The Smurfs truly hit the big time when Hanna-Barbera launched their animated television series in 1981. Running for nine seasons, The Smurfs became a Saturday morning cartoon staple in the U.S. and many other countries, reaching millions of households. The premise was simple: the Smurfs, led by Papa Smurf, lived peacefully in their enchanted village, but they were constantly thwarting the evil plots of Gargamel, the clumsy, bumbling sorcerer who, along with his cat Azrael, sought to capture the Smurfs.

The charm of the series lay in its colorful, lighthearted tone. Each Smurf had a defining personality trait—Brainy Smurf was the know-it-all, Clumsy Smurf was, well, clumsy, and Smurfette was the only female Smurf, created by Gargamel but later reformed by Papa Smurf. Episodes often featured the Smurfs working together to overcome challenges, teaching valuable lessons about teamwork, honesty, and kindness. With its catchy theme song and lovable characters, The Smurfs cartoon became an enduring hit throughout the 80s and beyond.
Smurf Figures: A Collector’s Dream

The 1980s weren’t just about watching the Smurfs on TV—kids everywhere were also collecting the iconic Smurf figurines. These figures were produced by the German toy company Schleich, starting in the early 1960s, but it was in the 80s that their popularity exploded, particularly in Europe and North America.

Standing at around 2 inches tall, these Smurf figures came in a variety of poses, outfits, and themes, reflecting the personalities and professions of the different Smurfs. From Soccer Smurf to Painter Smurf, and even special holiday-themed Smurfs, there was a figurine for every occasion.

Collectors were hooked, and the figurines became one of the most sought-after toys of the decade. Their charming, hand-painted designs and attention to detail made them perfect for play or display. Kids would line up at toy stores to get their hands on the latest Smurf figurine, and many of these figures are still highly collectible today, with rare editions fetching significant sums in the vintage toy market.
Expanding the Smurf Universe

In addition to the figures, Smurf merchandise was everywhere in the 80s. Lunchboxes, coloring books, plush toys, and video games all helped to expand the Smurf universe beyond just the comics and TV show. And let’s not forget the Smurf music! The Smurfs even released their own album, with the incredibly catchy “The Smurf Song” becoming a surprise hit in several countries.

Beyond just the fun, the Smurfs also played an educational role. Many episodes of the cartoon dealt with environmentalism, empathy, and understanding others. Their simple, relatable stories made the Smurfs a trusted source of wholesome content for kids, and they often had cross-generational appeal, making them a hit with parents as well.
Smurfs in Comics: Continuing the Legacy

While the animated series was the Smurfs’ big breakout in the 80s, their comic legacy remained strong. Peyo and his team continued to create new Smurf comic adventures, expanding on the personalities and stories from the animated series. The comics gave a deeper look into Smurf society, including details that weren’t explored in the TV show.

Even after Peyo’s death in 1992, the Smurf comics continued under his studio, with new stories and adventures being published for both long-time fans and new generations. Though less widely known in the U.S., these comics kept the Smurfs relevant in Europe and elsewhere.
A Timeless Legacy

While the Smurfs may have been an 80s phenomenon, their legacy has endured well beyond the decade. The franchise has seen numerous revivals, including feature films in the 2010s, a new animated series, and countless new toy lines. But for those who grew up in the 1980s, nothing quite beats the nostalgia of that time—watching the Saturday morning cartoon and collecting Smurf figures one by one.

Today, the Smurfs continue to be beloved around the world. Their adventures, whether in comics, cartoons, or on toy shelves, have left a lasting impact on pop culture, and they remain one of the most iconic franchises of the 80s.

The History of Masters of the Universe and Its Cartoons and Movies

The 1980s were a golden era for iconic toy franchises, and few stand taller (literally and figuratively) than Masters of the Universe (MOTU). With its burly heroes, fantastic settings, and a world full of mythical beasts, it captured the imagination of kids and dominated toy aisles. But its success wasn’t limited to just the figures—He-Man and his companions became synonymous with 80s cartoons and later made a foray into film. Here’s how it all came together.
The Birth of He-Man

It all started with Mattel, a toy company looking to capitalize on the burgeoning action-figure market after missing out on Star Wars licensing. Enter Masters of the Universe in 1982, a bold line of muscular action figures, the most famous of which was He-Man, the most powerful man in the universe.

The lore behind Masters of the Universe was an amalgamation of sword-and-sorcery fantasy and science fiction, a mixture that set it apart from other toy lines of the time. He-Man, with his battle cry “I have the power!”, stood as a protector of Eternia, a mystical world threatened by the evil forces of Skeletor. The figures were hefty, at 5.5 inches, and packed with character. He-Man’s companions—Man-At-Arms, Teela, and Orko—each had their own roles in defending the realm.

The villainous side, led by Skeletor, was equally impressive. With his skull face and sorcerous abilities, Skeletor became one of the most recognizable bad guys in 80s pop culture. Characters like Beast Man and Evil-Lyn gave Skeletor the muscle (and magic) to challenge He-Man’s forces, and this back-and-forth struggle was the core appeal.
The Animated Series

What pushed Masters of the Universe beyond a toy line and into the stratosphere of 80s cultural dominance was its animated series, which debuted in 1983. Produced by Filmation, the He-Man and the Masters of the Universe cartoon was a 130-episode powerhouse, designed to promote the toys but quickly developed its own fanbase.

The show featured a fairly formulaic structure: Skeletor would hatch a plan, He-Man would thwart it, and a moral lesson would be imparted to kids at the end of the episode. What really stood out, though, was the colorful cast of characters, the inventive adventures, and the world of Eternia itself—a place filled with magical castles, ancient ruins, and futuristic technology.

The cartoon’s art style became iconic, with He-Man’s square-jawed heroism and Skeletor’s cackling menace imprinted in the minds of children. Interestingly, the show never depicted any character deaths despite the constant battles—an effort to keep things child-friendly.
She-Ra: A Spin-Off Success

In 1985, Mattel doubled down on their success with the launch of She-Ra: Princess of Power, a spin-off series targeting girls. She-Ra, the long-lost twin sister of He-Man, wielded her own power sword and protected Etheria from Hordak, Skeletor’s former mentor. While She-Ra’s series never quite matched He-Man’s popularity, it cultivated a strong fanbase, and her character continues to be a feminist icon.
The Movies: From Live-Action to Camp Classic

With the toy line and cartoon series both booming, the next logical step was to head to the big screen. In 1987, Masters of the Universe hit theaters, starring Dolph Lundgren as He-Man and Frank Langella as Skeletor. The movie, however, was a mix of strange choices. Rather than setting the action entirely in the mystical land of Eternia, most of the film took place on modern-day Earth, as He-Man and Skeletor chased after a cosmic key.

The film received mixed reviews and wasn’t a box office hit, but in the years since, it has become a cult classic, largely due to its over-the-top performances and 80s nostalgia. Langella’s Skeletor, in particular, was a standout, delivering one of the hammiest but most beloved villain portrayals of the era.
Decline and Revival

By the late 80s, the popularity of Masters of the Universe began to wane. The toy line saw a decline in sales, and the animated series ended. By 1988, He-Man was a fading star. But like many 80s franchises, He-Man would not stay dormant for long.

In the early 2000s, a revival of the toy line, along with a rebooted animated series, He-Man and the Masters of the Universe (2002), helped reignite interest in the franchise. The reboot maintained the core characters but added a fresh, anime-inspired style and more complex storylines.

Fast forward to the 2020s, and Masters of the Universe found itself back in the spotlight again, thanks to Netflix’s Masters of the Universe: Revelation, a series created by Kevin Smith that picked up where the 80s cartoon left off. The show’s dramatic storytelling and darker tone helped He-Man and Skeletor remain relevant to a modern audience, reigniting nostalgia while introducing the franchise to a new generation.
The Legacy

While many 80s toy lines have come and gone, Masters of the Universe remains a beloved part of pop culture. From its distinct characters to the catchy battle cry of “By the power of Grayskull!”, the franchise has endured for decades, spawning a passionate fanbase, creative reboots, and a lasting legacy in both toy and animation history.

Transformers: First Figures Through 1995

In the early 1980s, a seismic shift occurred in the toy industry. While action figures were nothing new, Hasbro’s Transformers toy line stood apart, capturing the imaginations of kids worldwide with its unique combination of robots and vehicles. What set Transformers apart was their dual nature—robots that could transform into cars, planes, or animals. This innovative concept turned a generation of kids into dedicated collectors and fans, leading to massive global success.

The origins of Transformers trace back to Japanese toymakers Takara, who produced a line called Diaclone and Microman in the late 70s and early 80s. These toys caught the attention of Hasbro executives, who saw the potential to bring them to the U.S. market. After rebranding them as Transformers and adding a backstory crafted by Marvel Comics, Transformers launched in 1984 alongside an animated TV series.
The Early Figures: 1984-1987

The first wave of Transformers figures in 1984 introduced the world to two warring factions—the Autobots and Decepticons. These original figures are now considered classics, with names like Optimus Prime, Megatron, and Starscream becoming cultural icons. Optimus Prime, in particular, became a symbol of heroism and leadership, transforming from a massive semi-truck into a towering robot with a commanding presence. His nemesis, Megatron, could transform into a gun, though later versions re-imagined him into a tank due to toy safety regulations.

Each of the early figures featured intricate designs and transformation mechanisms that made them stand out in the toy aisles. Autobots, typically transforming into vehicles like cars and trucks, were initially more prominent, but the sleek design and cooler vibe of the Decepticons, who often transformed into planes or weapons, captured the imagination of older kids.

As the toy line expanded, more sophisticated transformation designs were introduced, such as Combiners—figures that could merge with other figures to form a larger robot. Devastator, released in 1985, was the first combiner, made up of six Constructicons. Later, Superion and Menasor would follow, escalating the “combiner wars” between fans.
Iconic Figures Leading to 1995

By the late 80s, Transformers toys had undergone several redesigns and iterations. Some of the more notable entries during this period included:

Grimlock (1985): Grimlock and the Dinobots were a major hit, transforming into mechanical dinosaurs, which added an entirely new dimension to the toy line. Grimlock’s T-Rex form and brash personality made him a fan favorite.
Jetfire (1985): One of the more sought-after figures, Jetfire was unique due to his roots in the Macross toy line, blending two different franchises.
Galvatron (1986): With the release of Transformers: The Movie in 1986, the franchise introduced Galvatron, a reincarnation of Megatron. The figure was bulkier and more complex, transforming into a futuristic cannon.
Hot Rod and Rodimus Prime (1986): Hot Rod was introduced as a younger Autobot who would eventually inherit the leadership mantle as Rodimus Prime, following Optimus Prime's death in the animated movie.

The line continued to evolve into the early 90s, with figures like Blaster, a transforming boom box, and Soundwave, a cassette player that could eject smaller Decepticons like Laserbeak and Ravage. These figures exemplified the creative engineering behind the toys, as they were not just robots but functional gadgets that mimicked everyday objects.
The Gimmicks of the Early 90s

As the franchise entered the 1990s, Hasbro continued to push the boundaries of the Transformers toy line with increasingly experimental figures. The introduction of Action Masters in 1990 was one such experiment. These figures didn’t transform, a shocking decision for fans, but they came with transforming accessories and vehicles to maintain the Transformers ethos.

However, the real game-changer in the early 90s came with the introduction of Generation 2 in 1993. Hasbro reissued many of the classic figures with new colors and slight modifications. This line saw the return of Optimus Prime, but this time with a black trailer and added sound effects. The toys in this era were flashier, often featuring metallic or neon paint jobs to appeal to the new generation of kids growing up in the 90s. Megatron returned as a tank—a nod to modern toy safety regulations.

1994 also introduced the world to Laser Rods—figures that featured light-up weapons powered by tiny batteries, adding a new dimension to playtime. The Generation 2 line would continue into 1995, with the introduction of more experimental figures, but it was clear that the Transformers franchise was going through a transition as the brand prepared for its next evolution.
Legacy Through 1995

The original Transformers figures through 1995 represent a golden age in toy history, setting the stage for the franchise’s lasting impact. From the earliest Autobots and Decepticons to the combiners and flashy Generation 2 figures, the evolution of the toy line maintained its relevance by constantly pushing the boundaries of what toys could do.

As the franchise moved toward the mid-90s, it was on the verge of another breakthrough with the introduction of the Beast Wars line in 1996, which would redefine Transformers once again. But the legacy of the early Transformers figures through 1995 remains iconic, having created an enduring pop culture phenomenon that continues to evolve and inspire new generations of fans and collectors alike.

A short note on the History of the Action Figure in the USA

The History of the Action Figure in the U.S. Consumer Market

Action figures have played a significant role in the American toy market since the mid-20th century, captivating children and collectors alike with their dynamic designs and connections to popular culture. From their introduction in the 1960s to their continued evolution today, action figures have become iconic pieces of Americana, with some models achieving cultural significance far beyond the toy aisle. This history of action figures reflects broader trends in the U.S. consumer market, including the rise of television marketing, gender-targeted advertising, and the development of collector culture.

The Birth of the Action Figure: G.I. Joe

The term “action figure” was first coined in 1964 when Hasbro released G.I. Joe, marking the birth of this enduring toy category. Prior to G.I. Joe, dolls were generally considered toys for girls, while boys were expected to play with trucks, building sets, and toy soldiers. Hasbro sought to change this by creating a new kind of toy: a posable figure specifically marketed to boys. G.I. Joe was modeled after the military, with articulated joints that allowed for a wide range of motion, making the figure more engaging for imaginative play. To avoid the stigma of boys playing with “dolls,” Hasbro branded G.I. Joe as an “action figure,” a term that stuck and revolutionized the toy industry.

The success of G.I. Joe reflected the growing consumer power of post-World War II families. Parents were eager to purchase toys that encouraged creativity and physical interaction, and boys, in particular, were drawn to the adventurous, combat-ready persona of G.I. Joe. The line expanded to include various uniforms and accessories, and by the 1970s, G.I. Joe became synonymous with action figures in the United States. The toy’s influence can be seen in subsequent action figure lines, many of which borrowed the posable and customizable aspects pioneered by Hasbro.

The Rise of Licensed Characters: Star Wars

While G.I. Joe established the concept of action figures, the release of Star Wars action figures in 1977 revolutionized the industry by introducing licensed characters based on popular media. When Kenner Products obtained the license to produce Star Wars figures, the company took a gamble on the success of George Lucas’s space epic. This decision paid off handsomely, as Star Wars quickly became a cultural phenomenon. The action figures, featuring characters like Luke Skywalker, Darth Vader, and Princess Leia, flew off the shelves, becoming some of the most successful toys in U.S. history.

The Star Wars action figure line was groundbreaking for several reasons. First, it popularized the 3.75-inch figure format, smaller than the standard 12-inch G.I. Joe but still highly detailed and articulated. The smaller size allowed for more affordable production and enabled Kenner to create a wide variety of characters, vehicles, and playsets that were crucial to the Star Wars universe. Children could now reenact scenes from the movies with characters in a form factor that fit comfortably in their hands.

Moreover, the success of Star Wars action figures demonstrated the powerful synergy between entertainment and toys. The figures were not only a product of the film franchise but also a driver of its cultural impact. As Star Wars continued to produce sequels, television shows, and merchandise, the action figures became a permanent fixture in American households, influencing the way toys were marketed and sold in the U.S. consumer market.

The 1980s: A Golden Era for Action Figures

The 1980s marked the golden era of action figures, as toy companies realized the potential of marketing figures based on licensed properties. This period saw the release of iconic toy lines such as Masters of the Universe, Transformers, and G.I. Joe: A Real American Hero. What set the 1980s apart was the integration of toys with television cartoons, a trend that capitalized on new deregulations in children’s advertising.

He-Man and the Masters of the Universe, produced by Mattel, became one of the most successful action figure lines of the 1980s. Launched in 1981, He-Man figures were based on a fictional universe where warriors fought with magic and advanced technology. The corresponding cartoon, He-Man and the Masters of the Universe, served as an extended commercial for the toy line, with each episode introducing new characters and vehicles. This combination of media and merchandising proved to be extremely effective, as children eagerly purchased the toys after watching their animated counterparts on television.

Another hallmark of the 1980s was the introduction of Transformers by Hasbro. These action figures featured robots that could change into vehicles, weapons, and other objects, offering a unique play experience. Like He-Man, Transformers benefited from an accompanying animated series, which expanded the toy’s universe and encouraged children to collect multiple figures. The innovation of the “transforming” mechanic helped set Transformers apart from other action figures, and the brand continues to be popular today.

1990s and Beyond: The Rise of Collectors

By the 1990s, action figures had firmly established their place in the U.S. consumer market, but their role began to shift. While still popular with children, action figures started attracting adult collectors, creating a new demographic for toy companies to cater to. Figures such as McFarlane Toys’ Spawn, which featured more detailed sculpts and were aimed at an older audience, demonstrated this shift. Collectors drove demand for limited edition figures, special packaging, and highly articulated models, turning action figures into valuable collectibles.

The Star Wars re-releases in the mid-1990s reinvigorated the action figure market for both children and collectors. The “Power of the Force” series, for example, tapped into nostalgia for the original films while also appealing to a new generation of fans. Similarly, companies like NECA and Hasbro began producing figures from a wide range of popular films, comics, and video games, appealing to adult collectors who grew up during the action figure boom of the 1980s.

The 21st century has seen continued growth in the action figure market, with a focus on both mass-market and collector-driven products. Marvel Legends, introduced by Toy Biz (later acquired by Hasbro), capitalized on the rise of superhero films and became one of the most successful action figure lines of the modern era. Highly articulated and detailed, Marvel Legends figures are marketed to both children and adult collectors, reflecting the diverse audience that action figures now command.

Conclusion

The history of action figures in the U.S. consumer market reveals a fascinating evolution shaped by media, culture, and consumer trends. From G.I. Joe’s invention of the action figure category to the explosion of licensed characters like Star Wars and Transformers, these toys have become much more than playthings—they are cultural icons. Over the decades, action figures have evolved to serve not only children but also adult collectors, and they continue to hold a prominent place in both the toy industry and popular culture. As technology and storytelling advance, the action figure market is likely to keep evolving, captivating new generations of fans and collectors alike.